unreal.DMXChannelData

class unreal.DMXChannelData(min_value=0.0, max_value=1.0, default_value=0.0)

Bases: unreal.StructBase

DMXChannel Data

C++ Source:

  • Plugin: DMXFixtures

  • Module: DMXFixtures

  • File: DMXFixtureComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_value (float): [Read-Write] Default Value

  • max_value (float): [Read-Write] Max Value

  • min_value (float): [Read-Write] Min Value

  • name (DMXAttributeName): [Read-Write] Name

property default_value

[Read-Only] Default Value

Type

(float)

property max_value

[Read-Only] Max Value

Type

(float)

property min_value

[Read-Only] Min Value

Type

(float)