unreal.DMXCell¶
- class unreal.DMXCell(cell_id=0, coordinate=[- 1, - 1])¶
Bases:
unreal.StructBaseC++ Source:
Plugin: DMXEngine
Module: DMXRuntime
File: DMXEntityFixtureType.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_id(int32): [Read-Write] Cell IDcoordinate(IntPoint): [Read-Write] Coordinate
- property cell_id¶
[Read-Only] Cell ID
- Type
(int32)