unreal.DMMaterialValueFloat4¶
- class unreal.DMMaterialValueFloat4(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialValueFloatComponent representing a float4 value. Manages its own parameter.
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterial
File: DMMaterialValueFloat4.h
Editor Properties: (see get_editor_property/set_editor_property)
cached_parameter_name(Name): [Read-Only]component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]default_value(LinearColor): [Read-Write]editable_properties(Array[Name]): [Read-Only]expose_parameter(bool): [Read-Only]local(bool): [Read-Only] True: The value is local to the stage it is used in. False: The value is a global value owned directly by the Model.parameter(DMMaterialParameter): [Read-Only] The parameter name used to expose this value in a material. If it isn’t provided, an automatic name will be generated.type(DMValueType): [Read-Only]value(LinearColor): [Read-Write]value_range(FloatInterval): [Read-Only]
- property default_value: LinearColor¶
[Read-Write]
- Type:
- get_default_value() LinearColor¶
Get Default Value
- Return type:
- get_value() LinearColor¶
Get Value
- Return type:
- set_default_value(default_value) None¶
Set Default Value
- Parameters:
default_value (LinearColor)
- set_value(value) None¶
Set Value
- Parameters:
value (LinearColor)
- property value: LinearColor¶
[Read-Write]
- Type: