unreal.DMMaterialValueFloat¶
- class unreal.DMMaterialValueFloat(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialValueBase class for float/scalar values in Materials.
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterial
File: DMMaterialValueFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
cached_parameter_name(Name): [Read-Only]component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]expose_parameter(bool): [Read-Only]local(bool): [Read-Only] True: The value is local to the stage it is used in. False: The value is a global value owned directly by the Model.parameter(DMMaterialParameter): [Read-Only] The parameter name used to expose this value in a material. If it isn’t provided, an automatic name will be generated.type(DMValueType): [Read-Only]value_range(FloatInterval): [Read-Only]
- get_value_range() FloatInterval¶
The value range for any float component. If both values are the same, it is not set.
- Return type:
- has_value_range() bool¶
Returns true if a value range has been set. This is true if the min and max aren’t the same.
- Return type:
- set_value_range(value_range) None¶
Sets the range of possible values. Set min and max to the same to disable.
- Parameters:
value_range (FloatInterval)
- property value_range: FloatInterval¶
[Read-Only]
- Type: