unreal.FloatInterval¶
- class unreal.FloatInterval(min: float = 0.0, max: float = 0.0)¶
Bases:
StructBaseAn interval of floats, defined by inclusive min and max values note: This is a mirror of TInterval<float>, defined in Engine/Source/Runtime/Core/Public/Math/Interval.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
max(float): [Read-Write] Values must be <= Maxmin(float): [Read-Write] Values must be >= Min