unreal.DMMaterialStageInputTextureUV¶
- class unreal.DMMaterialStageInputTextureUV(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageInputDMMaterial Stage Input Texture UV
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMSITextureUV.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]output_connectors(Array[DMMaterialStageConnector]): [Read-Only]texture_uv(DMTextureUV): [Read-Write]
- classmethod change_stage_input_uv(stage, input_idx, input_channel, output_channel) DMMaterialStageInputTextureUV¶
Change Stage Input UV
- Parameters:
stage (DMMaterialStage)
input_idx (int32)
input_channel (int32)
output_channel (int32)
- Return type:
- classmethod change_stage_source_uv(stage, do_update) DMMaterialStageInputTextureUV¶
Change Stage Source UV
- Parameters:
stage (DMMaterialStage)
do_update (bool)
- Return type:
- classmethod create_stage(material_model, layer=None) DMMaterialStage¶
Create Stage
- Parameters:
material_model (DynamicMaterialModel)
layer (DMMaterialLayerObject)
- Return type:
- get_texture_uv() DMTextureUV¶
Get Texture UV
- Return type:
- property texture_uv: DMTextureUV¶
[Read-Only]
- Type: