unreal.DMMaterialStageGradient

class unreal.DMMaterialStageGradient(outer: Object | None = None, name: Name | str = 'None')

Bases: DMMaterialStageThroughput

A node which represents UV-based gradient.

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DMMaterialStageGradient.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_nested_inputs (bool): [Read-Only]

  • component_dirty (bool): [Read-Only]

  • component_state (DMComponentLifetimeState): [Read-Only]

  • editable_properties (Array[Name]): [Read-Only]

  • input_connectors (Array[DMMaterialStageConnector]): [Read-Only]

  • input_required (bool): [Read-Only]

  • material_function (MaterialFunctionInterface): [Read-Only]

  • name (Text): [Read-Only]

  • output_connectors (Array[DMMaterialStageConnector]): [Read-Only]

classmethod change_stage_source_gradient(stage, gradient_class) DMMaterialStageGradient

Change Stage Source Gradient

Parameters:
Return type:

DMMaterialStageGradient

classmethod create_stage(material_stage_gradient_class, layer=None) DMMaterialStage

Create Stage

Parameters:
Return type:

DMMaterialStage

property material_function: MaterialFunctionInterface

[Read-Only]

Type:

(MaterialFunctionInterface)