unreal.DMMaterialStageGradient¶
- class unreal.DMMaterialStageGradient(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageThroughputA node which represents UV-based gradient.
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMaterialStageGradient.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_nested_inputs(bool): [Read-Only]component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]input_connectors(Array[DMMaterialStageConnector]): [Read-Only]input_required(bool): [Read-Only]material_function(MaterialFunctionInterface): [Read-Only]name(Text): [Read-Only]output_connectors(Array[DMMaterialStageConnector]): [Read-Only]
- classmethod change_stage_source_gradient(stage, gradient_class) DMMaterialStageGradient¶
Change Stage Source Gradient
- Parameters:
stage (DMMaterialStage)
- Return type:
- classmethod create_stage(material_stage_gradient_class, layer=None) DMMaterialStage¶
Create Stage
- Parameters:
layer (DMMaterialLayerObject)
- Return type:
- property material_function: MaterialFunctionInterface¶
[Read-Only]
- Type: