unreal.DMMaterialStageFunction¶
- class unreal.DMMaterialStageFunction(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialStageThroughputRepresents a material function which can be added directly to a stage.
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMaterialStageFunction.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_nested_inputs(bool): [Read-Only]component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]input_connectors(Array[DMMaterialStageConnector]): [Read-Only]input_required(bool): [Read-Only]material_function(MaterialFunctionInterface): [Read-Write]name(Text): [Read-Only]output_connectors(Array[DMMaterialStageConnector]): [Read-Only]
- classmethod change_stage_source_function(stage, material_function) DMMaterialStageFunction¶
Change Stage Source Function
- Parameters:
stage (DMMaterialStage)
material_function (MaterialFunctionInterface)
- Return type:
- get_input_value(index) DMMaterialValue¶
Get Input Value
- Parameters:
index (int32)
- Return type:
- get_input_values() Array[DMMaterialValue]¶
Get Input Values
- Return type:
- get_material_function() MaterialFunctionInterface¶
Get Material Function
- Return type:
- property material_function: MaterialFunctionInterface¶
[Read-Write]
- Type:
- set_material_function(material_function) None¶
Set Material Function
- Parameters:
material_function (MaterialFunctionInterface)