unreal.DMMaterialPropertyAmbientOcclusion¶
- class unreal.DMMaterialPropertyAmbientOcclusion(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialPropertyDMMaterial Property Ambient Occlusion
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMPAmbientOcclusion.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]input_connection_map(DMMaterialStageConnection): [Read-Only]input_connector_type(DMValueType): [Read-Only]material_property(DMMaterialPropertyType): [Read-Only]output_processor(MaterialFunctionInterface): [Read-Only]