unreal.DMMaterialProperty¶
- class unreal.DMMaterialProperty(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DMMaterialComponentBase Color, Specular, Opacity, etc
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DMMaterialProperty.h
Editor Properties: (see get_editor_property/set_editor_property)
component_dirty(bool): [Read-Only]component_state(DMComponentLifetimeState): [Read-Only]editable_properties(Array[Name]): [Read-Only]input_connection_map(DMMaterialStageConnection): [Read-Only]input_connector_type(DMValueType): [Read-Only]material_property(DMMaterialPropertyType): [Read-Only]output_processor(MaterialFunctionInterface): [Read-Only]
- get_input_connection_map() DMMaterialStageConnection¶
Get Input Connection Map
- Return type:
- get_input_connector_type() DMValueType¶
Get Input Connector Type
- Return type:
- get_material_model_editor_only_data() DynamicMaterialModelEditorOnlyData¶
Get Material Model Editor Only Data
- Return type:
- get_material_property() DMMaterialPropertyType¶
Get Material Property
- Return type:
- get_output_processor() MaterialFunctionInterface¶
Get Output Processor
- Return type:
- property input_connection_map: DMMaterialStageConnection¶
[Read-Only]
- Type:
- property input_connector_type: DMValueType¶
[Read-Only]
- Type:
- property material_property: DMMaterialPropertyType¶
[Read-Only]
- Type:
- property output_processor: MaterialFunctionInterface¶
[Read-Only]
- Type:
- set_output_processor(function) None¶
Set Output Processor
- Parameters:
function (MaterialFunctionInterface) –