unreal.DMMaterialFlagsMotion

class unreal.DMMaterialFlagsMotion

Bases: EnumBase

EDMMaterial Flags Motion

C++ Source:

  • Plugin: DynamicMaterial

  • Module: DynamicMaterialEditor

  • File: DynamicMaterialModelEditorOnlyData.h

OUTPUT_TRANSLUCENT_VELOCITY: DMMaterialFlagsMotion = Ellipsis

Whether ranslucent materials will output motion vectors and write to depth buffer in velocity pass.

Type:

4

PIXEL_ANIMATION: DMMaterialFlagsMotion = Ellipsis

Whether the opaque material has any pixel animations happening, that isn’t included in the geometric velocities. This allows to disable renderer’s heuristics that assumes animation is fully described with motion vector, such as TSR’s anti-flickering heuristic.

Type:

1

RESPONSIVE_AA: DMMaterialFlagsMotion = Ellipsis

Indicates that the material should be rendered using responsive anti-aliasing. Improves sharpness of small moving particles such as sparks. Only use for small moving features because it will cause aliasing of the background.

Type:

2