unreal.DMMaterialFlagsLighting¶
- class unreal.DMMaterialFlagsLighting¶
Bases:
EnumBaseEDMMaterial Flags Lighting
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DynamicMaterialModelEditorOnlyData.h
- ALLOW_NEGATIVE_EMISSIVE_COLOR: DMMaterialFlagsLighting = Ellipsis¶
Whether the material should allow outputting negative emissive color values. Only allowed on unlit materials.
- Type:
64
- ALLOW_TRANSLUCENT_LOCAL_LIGHT_SHADOW: DMMaterialFlagsLighting = Ellipsis¶
Allows a translucent material to receive local light shadows.
- Type:
16
- CAST_DYNAMIC_SHADOW_AS_MASKED: DMMaterialFlagsLighting = Ellipsis¶
Whether the material should cast shadows as masked even though it has a translucent blend mode.
- Type:
1
- COMPATIBLE_WITH_LUMEN_CARD_SHARING: DMMaterialFlagsLighting = Ellipsis¶
Whether to allow to share Lumen Cards between different instances even when material uses world position or per instance data, which may change material look per instance. All materials on a component needs this flag set for sharing to work.
- Type:
8
- CONTACT_SHADOWS: DMMaterialFlagsLighting = Ellipsis¶
Contact shadows on translucency.
- Type:
2
- USE_EMISSIVE_FOR_DYNAMIC_AREA_LIGHTING: DMMaterialFlagsLighting = Ellipsis¶
Whether the material’s emissive colour is injected into the LightPropagationVolume.
- Type:
4
- USE_LIGHTMAP_DIRECTIONALITY: DMMaterialFlagsLighting = Ellipsis¶
Use lightmap directionality and per pixel normals. If disabled, lighting from lightmaps will be flat but cheaper.
- Type:
32