unreal.DMMaterialFlagsTranslucency¶
- class unreal.DMMaterialFlagsTranslucency¶
Bases:
EnumBaseEDMMaterial Flags Translucency
C++ Source:
Plugin: DynamicMaterial
Module: DynamicMaterialEditor
File: DynamicMaterialModelEditorOnlyData.h
- ALLOW_FRONT_LAYER_TRANSLUCENCY: DMMaterialFlagsTranslucency = Ellipsis¶
Allows a translucent material to be used with Front Layer Translucency by compiling additional shaders. Useful for controlling what should be included in Front Layer Translucency.
- Type:
8
- ALLOW_TRANSLUCENT_CUSTOM_DEPTH_WRITES: DMMaterialFlagsTranslucency = Ellipsis¶
Allows a translucent material to be used with custom depth writing by compiling additional shaders.
- Type:
4
- DISABLE_DEPTH_TEST: DMMaterialFlagsTranslucency = Ellipsis¶
Whether to draw on top of opaque pixels even if behind them. This only has meaning for translucency.
- Type:
1
- DITHER_OPACITY_MASK: DMMaterialFlagsTranslucency = Ellipsis¶
Dither opacity mask. When combined with Temporal AA this can be used as a form of limited translucency which supports all lighting features.
- Type:
32
- SCREEN_SPACE_REFLECTIONS: DMMaterialFlagsTranslucency = Ellipsis¶
SSR on translucency.
- Type:
2
- WRITE_ONLY_ALPHA: DMMaterialFlagsTranslucency = Ellipsis¶
Whether the transluency pass should write its alpha, and only the alpha, into the framebuffer.
- Type:
16