unreal.CustomizableObjectNodeModifierWithMaterial¶
- class unreal.CustomizableObjectNodeModifierWithMaterial(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeModifierBaseCustomizable Object Node Modifier with Material
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeModifierWithMaterial.h
Editor Properties: (see get_editor_property/set_editor_property)
multiple_tag_policy(MutableMultipleTagPolicy): [Read-Write] Policy to use when multiple Target Mesh Section tags are set.reference_material(MaterialInterface): [Read-Write] Reference material that defines the structure of the data to be extended. The Sections modified with this modifier are supposed to have the same texture parameters, but don’t need to have exactly the ReferenceMaterial set.required_tags(Array[str]): [Read-Write] Materials in all other objects that activate this tags will be affected by this modifier.