unreal.CustomizableObjectNodeModifierTransformInMesh

class unreal.CustomizableObjectNodeModifierTransformInMesh(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNodeModifierBase

Customizable Object Node Modifier Transform in Mesh

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeModifierTransformInMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bounding_mesh_transform (Transform): [Read-Write] Transform to apply to the bounding mesh before selecting for vertices to transform.

  • multiple_tag_policy (MutableMultipleTagPolicy): [Read-Write] Policy to use when multiple Target Mesh Section tags are set.

  • required_tags (Array[str]): [Read-Write] Materials in all other objects that activate this tags will be affected by this modifier.