unreal.CustomizableObjectNodeModifierTransformInMesh¶
- class unreal.CustomizableObjectNodeModifierTransformInMesh(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeModifierBaseCustomizable Object Node Modifier Transform in Mesh
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeModifierTransformInMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
bounding_mesh_transform(Transform): [Read-Write] Transform to apply to the bounding mesh before selecting for vertices to transform.multiple_tag_policy(MutableMultipleTagPolicy): [Read-Write] Policy to use when multiple Target Mesh Section tags are set.required_tags(Array[str]): [Read-Write] Materials in all other objects that activate this tags will be affected by this modifier.