unreal.CustomizableObjectNodeModifierExtendMeshSection

class unreal.CustomizableObjectNodeModifierExtendMeshSection(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNodeModifierWithMaterial

Customizable Object Node Modifier Extend Mesh Section

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeModifierExtendMeshSection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • first_lod (uint32): [Read-Write] First LOD where the modifier is applied to.

  • multiple_tag_policy (MutableMultipleTagPolicy): [Read-Write] Policy to use when multiple Target Mesh Section tags are set.

  • reference_material (MaterialInterface): [Read-Write] Reference material that defines the structure of the data to be extended. The Sections modified with this modifier are supposed to have the same texture parameters, but don’t need to have exactly the ReferenceMaterial set.

  • required_tags (Array[str]): [Read-Write] Materials in all other objects that activate this tags will be affected by this modifier.

  • tags (Array[str]): [Read-Write] Tags enabled when the modifier is applied. Also used to decide what modifiers get applied to the data added by this node.

property tags: None

[Read-Write] Tags enabled when the modifier is applied. Also used to decide what modifiers get applied to the data added by this node.

Type:

(Array[str])