unreal.CustomizableObjectInstanceBakeOutput

class unreal.CustomizableObjectInstanceBakeOutput(was_bake_successful: bool = False, saved_packages: None = [])

Bases: StructBase

Structure returned as output of the baking operation. May contain a filled collection of FBakedResourceData objects and also the success end state of the baking operation.

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObject

  • File: CustomizableObjectInstance.h

Editor Properties: (see get_editor_property/set_editor_property)

  • saved_packages (Array[BakedResourceData]): [Read-Write] Collection of FBakedResourceData representing all saved packages during the baking operation. It may be empty if the operation failed.

  • was_bake_successful (bool): [Read-Write] Success state for the baking operation. True for success and false for failure.

property saved_packages: None

[Read-Only] Collection of FBakedResourceData representing all saved packages during the baking operation. It may be empty if the operation failed.

Type:

(Array[BakedResourceData])

property was_bake_successful: bool

[Read-Only] Success state for the baking operation. True for success and false for failure.

Type:

(bool)