unreal.CustomMeshTriangle¶
- class unreal.CustomMeshTriangle(vertex0=[0.0, 0.0, 0.0], vertex1=[0.0, 0.0, 0.0], vertex2=[0.0, 0.0, 0.0])¶
Bases:
unreal.StructBaseCustom Mesh Triangle
C++ Source:
Plugin: CustomMeshComponent
Module: CustomMeshComponent
File: CustomMeshComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
vertex0(Vector): [Read-Write] Vertex 0vertex1(Vector): [Read-Write] Vertex 1vertex2(Vector): [Read-Write] Vertex 2