unreal.CoordinateSystem¶
- class unreal.CoordinateSystem(x_axis=Direction.LEFT, y_axis=Direction.LEFT, z_axis=Direction.LEFT)¶
Bases:
unreal.StructBaseCoordinate System
C++ Source:
Plugin: RigLogic
Module: RigLogicModule
File: DNACommon.h
Editor Properties: (see get_editor_property/set_editor_property)
x_axis(Direction): [Read-Write] XAxisy_axis(Direction): [Read-Write] YAxisz_axis(Direction): [Read-Write] ZAxis