unreal.ControlRigWorkflowOptions¶
- class unreal.ControlRigWorkflowOptions(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RigVMUserWorkflowOptionsControl Rig Workflow Options
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigNodeWorkflow.h
Editor Properties: (see get_editor_property/set_editor_property)
hierarchy(RigHierarchy): [Read-Write]selection(Array[RigElementKey]): [Read-Write]subject(Object): [Read-Write]workflow(RigVMUserWorkflow): [Read-Write]
- ensure_at_least_one_rig_element_selected() bool¶
Ensure at Least One Rig Element Selected
- Return type:
- property hierarchy: RigHierarchy¶
[Read-Write]
- Type: