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unreal.ControlRigShapeLibraryLink¶

class unreal.ControlRigShapeLibraryLink(outer: Object | None = None, name: Name | str = 'None')¶

Bases: NameSpacedUserData

Namespaced user data which provides access to a linked shape library

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: ControlRigAssetUserData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • name_space (str): [Read-Write] The namespace to use when looking up values inside of the user data.

  • shape_library (ControlRigShapeLibrary): [Read-Write] If assigned, the data asset link will provide access to the data asset’s content.

property shape_library: ControlRigShapeLibrary¶

[Read-Write] If assigned, the data asset link will provide access to the data asset’s content.

Type:

(ControlRigShapeLibrary)

Table of Contents

  • unreal.ControlRigShapeLibraryLink
    • ControlRigShapeLibraryLink
      • ControlRigShapeLibraryLink.shape_library

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