unreal.ControlRigReplayVariable¶
- class unreal.ControlRigReplayVariable(name: Name = 'None', cpp_type: Name = 'None', value: str = '')¶
Bases:
StructBaseControl Rig Replay Variable
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: ControlRigReplay.h
Editor Properties: (see get_editor_property/set_editor_property)
cpp_type(Name): [Read-Only]name(Name): [Read-Only]value(str): [Read-Only]