unreal.ControlRigBlueprint¶
- class unreal.ControlRigBlueprint(outer=None, name='None')¶
Bases:
unreal.BlueprintControl Rig Blueprint
C++ Source:
Plugin: ControlRig
Module: ControlRigDeveloper
File: ControlRigBlueprint.h
Editor Properties: (see get_editor_property/set_editor_property)
blueprint_category(str): [Read-Write] Blueprint Category: The category of the Blueprint, used to organize this Blueprint class when displayed in palette windowsblueprint_description(str): [Read-Write] Blueprint Description: Shows up in the content browser tooltip when the blueprint is hoveredblueprint_display_name(str): [Read-Write] Blueprint Display Name: Overrides the BP’s display name in the editor UIblueprint_namespace(str): [Read-Write] Blueprint Namespace: The namespace of this blueprint (if set, the Blueprint will be treated differently for the context menu)compile_mode(BlueprintCompileMode): [Read-Write] Compile Mode: The mode that will be used when compiling this class.controllers(Map(RigVMGraph, RigVMController)): [Read-Write] Controllersdeprecate(bool): [Read-Write] Deprecate: Deprecates the Blueprint, marking the generated class with the CLASS_Deprecated flagdraw_container(ControlRigDrawContainer): [Read-Write] Draw Containerfunction_library(RigVMFunctionLibrary): [Read-Write] Function Librarygenerate_abstract_class(bool): [Read-Write] Generate Abstract Class: Whether or not this blueprint’s class is a abstract class or not. Should set CLASS_Abstract in the KismetCompiler.generate_const_class(bool): [Read-Write] Generate Const Class: Whether or not this blueprint’s class is a const class or not. Should set CLASS_Const in the KismetCompiler.hide_categories(Array(str)): [Read-Write] Hide Categories: Additional HideCategories. These are added to HideCategories from parent.hierarchy(RigHierarchy): [Read-Write] Hierarchyinfluences(RigInfluenceMapPerEvent): [Read-Write] Influencesmodel(RigVMGraph): [Read-Write] Modelpython_log_settings(ControlRigPythonSettings): [Read-Write] Python Log Settingsrig_graph_display_settings(RigGraphDisplaySettings): [Read-Write] Rig Graph Display Settingsrun_construction_script_in_sequencer(bool): [Read-Write] Run Construction Script in Sequencer: whether or not you want to continuously rerun the construction script for an actor in sequencerrun_construction_script_on_drag(bool): [Read-Write] Run Construction Script on Drag: whether or not you want to continuously rerun the construction script for an actor as you drag it in the editor, or only when the drag operation is completeshape_libraries(Array(ControlRigShapeLibrary)): [Read-Write] Shape Librariesthumbnail_info(ThumbnailInfo): [Read-Only] Thumbnail Info: Information for thumbnail renderingvm_compile_settings(RigVMCompileSettings): [Read-Write] VMCompile Settingsvm_runtime_settings(RigVMRuntimeSettings): [Read-Write] VMRuntime Settings
- add_member_variable(name, cpp_type, is_public=False, is_read_only=False, default_value='') Name¶
Add Member Variable
- change_member_variable_type(name, cpp_type, is_public=False, is_read_only=False, default_value='') bool¶
Change Member Variable Type
- property controllers¶
[Read-Only] Controllers
- Type
- create_control_rig() ControlRig¶
Create Control Rig
- Return type
- property function_library¶
[Read-Only] Function Library
- Type
- generate_python_commands(new_blueprint_name)¶
Generate Python Commands
- get_all_models()¶
Get All Models
- Return type
- get_controller(graph=None) RigVMController¶
Get Controller
- Parameters
graph (RigVMGraph) –
- Return type
- get_controller_by_name(graph_name) RigVMController¶
Get Controller by Name
- Parameters
graph_name (str) –
- Return type
- classmethod get_currently_open_rig_blueprints()¶
Get Currently Open Rig Blueprints
- Return type
- get_hierarchy_controller() RigHierarchyController¶
Get Hierarchy Controller
- Return type
- get_local_function_library() RigVMFunctionLibrary¶
Get Local Function Library
- Return type
- get_model(ed_graph=None) RigVMGraph¶
Get Model
- Parameters
ed_graph (EdGraph) –
- Return type
- get_or_create_controller(graph=None) RigVMController¶
Get or Create Controller
- Parameters
graph (RigVMGraph) –
- Return type
- get_preview_mesh() SkeletalMesh¶
Get Preview Mesh
- Return type
- property hierarchy¶
[Read-Only] Hierarchy
- Type
- property model¶
[Read-Only] Model
- Type
- set_preview_mesh(preview_mesh, mark_as_dirty=True) None¶
IInterface_PreviewMeshProvider interface
- Parameters
preview_mesh (SkeletalMesh) –
mark_as_dirty (bool) –
- suspend_notifications(suspend_notifs) None¶
Suspend Notifications
- Parameters
suspend_notifs (bool) –
- property vm_compile_settings¶
[Read-Write] VMCompile Settings
- Type