unreal.ContextualAnimSceneActorComponent¶
- class unreal.ContextualAnimSceneActorComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ActorComponentContextual Anim Scene Actor Component
C++ Source:
Plugin: ContextualAnimation
Module: ContextualAnimation
File: ContextualAnimSceneActorComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
alignment_offset(Transform): [Read-Write] Optional offset from the actor transform. Can be used to modify the final world space transform used for alignment.asset_user_data(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentasset_user_data_editor_only(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentauto_activate(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags(Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_editor_only(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_component_activated(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedon_joined_scene_delegate(ContextualAnimSceneActorCompDelegate): [Read-Write] Event that happens when the actor owner of this component joins an sceneon_left_scene_delegate(ContextualAnimSceneActorCompDelegate): [Read-Write] Event that happens when the actor owner of this component leave an sceneon_montage_blending_out_delegate(ContextualAnimOnMontageBlendingOutDelegate): [Read-Write]on_play_montage_notify_begin_delegate(ContextualAnimPlayMontageNotifyBeginDelegate): [Read-Write]primary_component_tick(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicate_using_registered_sub_object_list(bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!scene_asset(ContextualAnimSceneAsset): [Read-Write]
- add_ik_goals() Map[Name, IKRigGoal]¶
Add your own goals to the OutGoals map (careful not to remove existing goals in the map!)
- property alignment_offset: Transform¶
[Read-Write] Optional offset from the actor transform. Can be used to modify the final world space transform used for alignment.
- Type:
- early_out_contextual_anim_scene(stop_everyone=False) None¶
Early Out Contextual Anim Scene
- Parameters:
stop_everyone (bool)
- get_bindings() ContextualAnimSceneBindings¶
Get Bindings
- Return type:
- get_ik_target_by_goal_name(goal_name) ContextualAnimIKTarget¶
Get IKTarget by Goal Name
- Parameters:
goal_name (Name)
- Return type:
- get_ik_targets() Array[ContextualAnimIKTarget]¶
Get IKTargets
- Return type:
- on_joined_scene(bindings) None¶
Called when the actor owner of this component joins an scene
- Parameters:
bindings (ContextualAnimSceneBindings)
- property on_joined_scene_delegate: ContextualAnimSceneActorCompDelegate¶
[Read-Write] Event that happens when the actor owner of this component joins an scene
- on_left_scene() None¶
Called from the scene instance when the actor owner of this component leave an scene
- property on_left_scene_delegate: ContextualAnimSceneActorCompDelegate¶
[Read-Write] Event that happens when the actor owner of this component leave an scene
- property on_montage_blending_out_delegate: ContextualAnimOnMontageBlendingOutDelegate¶
[Read-Write]
- property on_play_montage_notify_begin_delegate: ContextualAnimPlayMontageNotifyBeginDelegate¶
[Read-Write]
- property scene_asset: ContextualAnimSceneAsset¶
[Read-Write]
- Type:
- start_contextual_anim_scene(bindings) bool¶
Start Contextual Anim Scene
- Parameters:
bindings (ContextualAnimSceneBindings)
- Return type: