unreal.ContentBrowserDataClassFilter
¶
- class unreal.ContentBrowserDataClassFilter(class_names_to_include: Array[str] = [], class_names_to_exclude: Array[str] = [], recursive_class_names_to_include: bool = False, recursive_class_names_to_exclude: bool = False)¶
Bases:
StructBase
Data used to filter object instances by their class. note: This will typically limit your query to returning assets.
C++ Source:
Module: ContentBrowserData
File: ContentBrowserDataFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
class_names_to_exclude
(Array[str]): [Read-Write] Class Names to Exclude: Array of class names that should be excluded from this queryclass_names_to_include
(Array[str]): [Read-Write] Class Names to Include: Array of class names that should be included in this queryrecursive_class_names_to_exclude
(bool): [Read-Write] Recursive Class Names to Exclude: Whether we should include exclusive sub-classes in this queryrecursive_class_names_to_include
(bool): [Read-Write] Recursive Class Names to Include: Whether we should include inclusive sub-classes in this query
- property class_names_to_exclude: Array[str]¶
[Read-Write] Class Names to Exclude: Array of class names that should be excluded from this query
- property class_names_to_include: Array[str]¶
[Read-Write] Class Names to Include: Array of class names that should be included in this query