unreal.ConstraintTarget¶
- class unreal.ConstraintTarget(filter: TransformFilter = Ellipsis)¶
Bases:
StructBaseConstraint Target
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
filter(TransformFilter): [Read-Only] Filtermaintain_offset(bool): [Read-Write] Maintain Offsettransform(Transform): [Read-Write] Transformweight(float): [Read-Write] Weight
- property filter: TransformFilter¶
[Read-Only] Filter
- Type: