unreal.ConnectedObjectsGroup¶
- class unreal.ConnectedObjectsGroup(deformable_components: None = [])¶
Bases:
StructBaseConnected Objects Group
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: ChaosDeformableSolverComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
deformable_components(Array[DeformablePhysicsComponent]): [Read-Write]