unreal.ConformBodyParams¶
- class unreal.ConformBodyParams¶
Bases:
StructBaseConform Body Params
C++ Source:
Plugin: MetaHumanCoreTech
Module: MetaHumanCoreTechLib
File: MetaHumanCharacterBodyIdentity.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_rig_helper_joints(bool): [Read-Write] When disabled, current helper joint positions and RBF weights will be preserved. When enabled, helper joints will be repositioned to fit the new mesh, and RBF weights will be updated.estimate_joints_from_mesh(bool): [Read-Write] Estimate joints volumetrically from mesh verticesimport_helper_joints(bool): [Read-Write] When disabled, will import core joints only. When enabled, will import core joints and helper jointstarget_is_in_meta_human_a_pose(bool): [Read-Write] Gives much better conform if the target is already posed in meta human A-pose