unreal.ConformTargetParams¶
- class unreal.ConformTargetParams(conform_target_mesh: ConformTargetMesh = Ellipsis, key_point_targets: None = {}, curve_tracking_points: None = {}, camera_view_info: MinimalViewInfo = Ellipsis, image_size: IntPoint = Ellipsis, estimate_body_joints_from_mesh: bool = False, auto_solve: bool = False, body_conform_solve_settings: BodyConformSolveSettings = Ellipsis)¶
Bases:
StructBaseStruct to contain parameters used to conform to a target
C++ Source:
Plugin: MetaHumanCoreTech
Module: MetaHumanCoreTechLib
File: MetaHumanConformTargetParams.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_solve(bool): [Read-Write]body_conform_solve_settings(BodyConformSolveSettings): [Read-Write]camera_view_info(MinimalViewInfo): [Read-Write]conform_target_mesh(ConformTargetMesh): [Read-Write]curve_tracking_points(Map[str, TrackingPoints]): [Read-Write]estimate_body_joints_from_mesh(bool): [Read-Write]image_size(IntPoint): [Read-Write]key_point_targets(Map[int32, Vector3f]): [Read-Write]
- property body_conform_solve_settings: BodyConformSolveSettings¶
[Read-Write]
- Type:
- property camera_view_info: MinimalViewInfo¶
[Read-Write]
- Type:
- property conform_target_mesh: ConformTargetMesh¶
[Read-Write]
- Type:
- property curve_tracking_points: None¶
[Read-Write]
- Type:
(Map[str, TrackingPoints])