unreal.ConformTargetMesh¶
- class unreal.ConformTargetMesh(target_parts_type: TargetPartsType = Ellipsis, body_vertices: None = [], body_vertex_indices: None = [], body_joint_rotations: None = [], head_vertices: None = [], head_vertex_indices: None = [])¶
Bases:
StructBaseConform Target Mesh
C++ Source:
Plugin: MetaHumanCoreTech
Module: MetaHumanCoreTechLib
File: MetaHumanConformTargetParams.h
Editor Properties: (see get_editor_property/set_editor_property)
body_joint_rotations(Array[Vector3f]): [Read-Write]body_vertex_indices(Array[int32]): [Read-Write]body_vertices(Array[Vector3f]): [Read-Write]head_vertex_indices(Array[int32]): [Read-Write]head_vertices(Array[Vector3f]): [Read-Write]target_parts_type(TargetPartsType): [Read-Write]
- property target_parts_type: TargetPartsType¶
[Read-Write]
- Type: