unreal.ConformTargetMesh

class unreal.ConformTargetMesh(target_parts_type: TargetPartsType = Ellipsis, body_vertices: None = [], body_vertex_indices: None = [], body_joint_rotations: None = [], head_vertices: None = [], head_vertex_indices: None = [])

Bases: StructBase

Conform Target Mesh

C++ Source:

  • Plugin: MetaHumanCoreTech

  • Module: MetaHumanCoreTechLib

  • File: MetaHumanConformTargetParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • body_joint_rotations (Array[Vector3f]): [Read-Write]

  • body_vertex_indices (Array[int32]): [Read-Write]

  • body_vertices (Array[Vector3f]): [Read-Write]

  • head_vertex_indices (Array[int32]): [Read-Write]

  • head_vertices (Array[Vector3f]): [Read-Write]

  • target_parts_type (TargetPartsType): [Read-Write]

property body_joint_rotations: None

[Read-Write]

Type:

(Array[Vector3f])

property body_vertex_indices: None

[Read-Write]

Type:

(Array[int32])

property body_vertices: None

[Read-Write]

Type:

(Array[Vector3f])

property head_vertex_indices: None

[Read-Write]

Type:

(Array[int32])

property head_vertices: None

[Read-Write]

Type:

(Array[Vector3f])

property target_parts_type: TargetPartsType

[Read-Write]

Type:

(TargetPartsType)