unreal.TrackingPoints¶
- class unreal.TrackingPoints(tracking_points: None = [])¶
Bases:
StructBaseTracking Points
C++ Source:
Plugin: MetaHumanCoreTech
Module: MetaHumanCoreTechLib
File: MetaHumanConformTargetParams.h
Editor Properties: (see get_editor_property/set_editor_property)
tracking_points(Array[Vector2D]): [Read-Write]