unreal.CompositeTemperatureSettings

class unreal.CompositeTemperatureSettings(temperature_type: TemperatureMethod = Ellipsis, white_temp: float = 0.0, white_tint: float = 0.0)

Bases: StructBase

Color grading pass temperature settings.

C++ Source:

  • Plugin: Composite

  • Module: Composite

  • File: CompositePassColorGrade.h

Editor Properties: (see get_editor_property/set_editor_property)

  • temperature_type (TemperatureMethod): [Read-Write] Selects the type of temperature calculation. White Balance uses the Temperature value to control the virtual camera’s White Balance. This is the default selection. Color Temperature uses the Temperature value to adjust the color temperature of the scene, which is the inverse of the White Balance operation.

  • white_temp (float): [Read-Write] Controls the color temperature or white balance in degrees Kelvin which the scene considers as white light.

  • white_tint (float): [Read-Write] Controls the color of the scene along the magenta - green axis (orthogonal to the color temperature). This feature is equivalent to color tint in digital cameras.

property temperature_type: TemperatureMethod

[Read-Write] Selects the type of temperature calculation. White Balance uses the Temperature value to control the virtual camera’s White Balance. This is the default selection. Color Temperature uses the Temperature value to adjust the color temperature of the scene, which is the inverse of the White Balance operation.

Type:

(TemperatureMethod)

property white_temp: float

[Read-Write] Controls the color temperature or white balance in degrees Kelvin which the scene considers as white light.

Type:

(float)

property white_tint: float

[Read-Write] Controls the color of the scene along the magenta - green axis (orthogonal to the color temperature). This feature is equivalent to color tint in digital cameras.

Type:

(float)