unreal.CompositingMaterial¶
- class unreal.CompositingMaterial(material: MaterialInterface = Ellipsis, param_pass_mappings: None = {})¶
Bases:
CompositingParamPayloadCompositing Material
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingMaterialPass.h
Editor Properties: (see get_editor_property/set_editor_property)
editor_hidden_params(Array[Name]): [Read-Write]material(MaterialInterface): [Read-Write]param_pass_mappings(Map[Name, Name]): [Read-Write] Maps material texture param names to prior passes/elements. Overrides the element’s param mapping list above.required_material_params(Map[Name, NamedCompMaterialParam]): [Read-Write]vector_override_proxies(Map[Name, LinearColor]): [Read-Write] Required for customizing the color picker widget - need a property to wrap (one for each material param).
- property material: MaterialInterface¶
[Read-Write]
- Type: