unreal.CompositePassDistortion

class unreal.CompositePassDistortion(outer: Object | None = None, name: Name | str = 'None')

Bases: CompositePassBase

Pass to apply an Distortion transform.

C++ Source:

  • Plugin: Composite

  • Module: Composite

  • File: CompositePassDistortion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (str): [Read-Write] The display name of the pass

  • distortion (CompositeDistortion): [Read-Write] Distortion to apply on input.

  • is_enabled (bool): [Read-Write] Whether or not the pass is active.

property distortion: CompositeDistortion

[Read-Write] Distortion to apply on input.

Type:

(CompositeDistortion)