unreal.CompositePassDistortion¶
- class unreal.CompositePassDistortion(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CompositePassBasePass to apply an Distortion transform.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositePassDistortion.h
Editor Properties: (see get_editor_property/set_editor_property)
display_name(str): [Read-Write] The display name of the passdistortion(CompositeDistortion): [Read-Write] Distortion to apply on input.is_enabled(bool): [Read-Write] Whether or not the pass is active.
- property distortion: CompositeDistortion¶
[Read-Write] Distortion to apply on input.
- Type: