unreal.CompositeMainRenderOutputMode¶
- class unreal.CompositeMainRenderOutputMode¶
Bases:
EnumBaseMain render color space & encoding output mode.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositeActor.h
- DEFAULT: CompositeMainRenderOutputMode = Ellipsis¶
Default output from post-processing’s tonemap, usually sRGB display output with tone curve, equivalent to Final Color (LDR) in RGB.
- Type:
0
- FINAL_COLOR_HDR: CompositeMainRenderOutputMode = Ellipsis¶
Linear output from post-processing’s tonemap, equivalent to Final Color (HDR) in Linear Working Color Space.
- Type:
1
- FINAL_TONE_CURVE_HDR: CompositeMainRenderOutputMode = Ellipsis¶
Linear with tone curve output from post-processing’s tonemap, equivalent to Final Color (with tone curve) in Linear sRGB gamut.
- Type:
2