unreal.CompositeMainRenderOutputMode

class unreal.CompositeMainRenderOutputMode

Bases: EnumBase

Main render color space & encoding output mode.

C++ Source:

  • Plugin: Composite

  • Module: Composite

  • File: CompositeActor.h

DEFAULT: CompositeMainRenderOutputMode = Ellipsis

Default output from post-processing’s tonemap, usually sRGB display output with tone curve, equivalent to Final Color (LDR) in RGB.

Type:

0

FINAL_COLOR_HDR: CompositeMainRenderOutputMode = Ellipsis

Linear output from post-processing’s tonemap, equivalent to Final Color (HDR) in Linear Working Color Space.

Type:

1

FINAL_TONE_CURVE_HDR: CompositeMainRenderOutputMode = Ellipsis

Linear with tone curve output from post-processing’s tonemap, equivalent to Final Color (with tone curve) in Linear sRGB gamut.

Type:

2