unreal.CompositeLayerMainRender¶
- class unreal.CompositeLayerMainRender(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CompositeLayerBaseMain render layer fetching scene color at current post-processing location (SSR Input and/or After Tonemap).
C++ Source:
Plugin: Composite
Module: Composite
File: CompositeLayerMainRender.h
Editor Properties: (see get_editor_property/set_editor_property)
is_enabled(bool): [Read-Write] Whether or not the pass is enabled.name(str): [Read-Write] Pass layer name.operation(CompositeCoreMergeOp): [Read-Write] Merge operation applied on Input0 with Input1.