unreal.CompositeLayerMainRender

class unreal.CompositeLayerMainRender(outer: Object | None = None, name: Name | str = 'None')

Bases: CompositeLayerBase

Main render layer fetching scene color at current post-processing location (SSR Input and/or After Tonemap).

C++ Source:

  • Plugin: Composite

  • Module: Composite

  • File: CompositeLayerMainRender.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_enabled (bool): [Read-Write] Whether or not the pass is enabled.

  • name (str): [Read-Write] Pass layer name.

  • operation (CompositeCoreMergeOp): [Read-Write] Merge operation applied on Input0 with Input1.