unreal.CompositeAllowedViewModes¶
- class unreal.CompositeAllowedViewModes¶
Bases:
EnumBaseConstrain composite render to certain view modes for multi-viewport workflows where unlit or wireframe viewports will not conflict with the composite.
C++ Source:
Plugin: Composite
Module: Composite
File: CompositeActor.h
- ALL_VIEW_MODES: CompositeAllowedViewModes = Ellipsis¶
Compositing is allowed with all view modes.
- Type:
2
- DEFAULT: CompositeAllowedViewModes = Ellipsis¶
Compositing is allowed on viewports with Lit, Path Tracing or Unknown view modes.
- Type:
0
- MEDIA_PROFILE_UNKNOWN: CompositeAllowedViewModes = Ellipsis¶
Compositing is only allowed with the Unknown view mode, the default when media profile does its own rendering.
- Type:
1