unreal.CompositeAllowedViewModes

class unreal.CompositeAllowedViewModes

Bases: EnumBase

Constrain composite render to certain view modes for multi-viewport workflows where unlit or wireframe viewports will not conflict with the composite.

C++ Source:

  • Plugin: Composite

  • Module: Composite

  • File: CompositeActor.h

ALL_VIEW_MODES: CompositeAllowedViewModes = Ellipsis

Compositing is allowed with all view modes.

Type:

2

DEFAULT: CompositeAllowedViewModes = Ellipsis

Compositing is allowed on viewports with Lit, Path Tracing or Unknown view modes.

Type:

0

MEDIA_PROFILE_UNKNOWN: CompositeAllowedViewModes = Ellipsis

Compositing is only allowed with the Unknown view mode, the default when media profile does its own rendering.

Type:

1