unreal.CommonInputBaseControllerData¶
- class unreal.CommonInputBaseControllerData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectDerive from this class to store the Input data. It is referenced in the Common Input Settings, found in the project settings UI.
C++ Source:
Plugin: CommonUI
Module: CommonInput
File: CommonInputBaseTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
controller_button_mask_texture(Texture2D): [Read-Write]controller_texture(Texture2D): [Read-Write]gamepad_category(Text): [Read-Write]gamepad_display_name(Text): [Read-Write]gamepad_hardware_id_mapping(Array[InputDeviceIdentifierPair]): [Read-Write]gamepad_name(Name): [Read-Write]gamepad_platform_name(Text): [Read-Write]input_brush_data_map(Array[CommonInputKeyBrushConfiguration]): [Read-Write]input_brush_key_sets(Array[CommonInputKeySetBrushConfiguration]): [Read-Write]input_type(CommonInputType): [Read-Write]set_button_image_height_to(int32): [Read-Write]