unreal.CommonInputActionDomainTable¶
- class unreal.CommonInputActionDomainTable(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetAn ordered array of ActionDomains.
C++ Source:
Plugin: CommonUI
Module: CommonInput
File: CommonInputActionDomain.h
Editor Properties: (see get_editor_property/set_editor_property)
action_domains(Array[CommonInputActionDomain]): [Read-Write] Domains will receive events in ascending index orderhide_cursor_during_viewport_capture(bool): [Read-Write]input_mode(CommonInputMode): [Read-Write]mouse_capture_mode(MouseCaptureMode): [Read-Write]