unreal.ColorGradingSpinBoxStyle

class unreal.ColorGradingSpinBoxStyle(border_brush: SlateBrush = Ellipsis, active_border_brush: SlateBrush = Ellipsis, hovered_border_brush: SlateBrush = Ellipsis, selector_brush: SlateBrush = Ellipsis, selector_width: float = 0.0)

Bases: SlateWidgetStyle

Represents the appearance of a color grading spin box

C++ Source:

  • Module: AdvancedWidgets

  • File: ColorGradingSpinBoxStyle.h

Editor Properties: (see get_editor_property/set_editor_property)

  • active_border_brush (SlateBrush): [Read-Write] Brush used to draw the border of the spinbox when it’s in active use by the user

  • border_brush (SlateBrush): [Read-Write] Brush used to draw the border of the spinbox

  • hovered_border_brush (SlateBrush): [Read-Write] Brush used to draw the border of the spinbox when it’s hovered over

  • selector_brush (SlateBrush): [Read-Write] Brush used to draw the selector indicating the current value

  • selector_width (float): [Read-Write] Width of the selector

property active_border_brush: SlateBrush

[Read-Write] Brush used to draw the border of the spinbox when it’s in active use by the user

Type:

(SlateBrush)

property border_brush: SlateBrush

[Read-Write] Brush used to draw the border of the spinbox

Type:

(SlateBrush)

property hovered_border_brush: SlateBrush

[Read-Write] Brush used to draw the border of the spinbox when it’s hovered over

Type:

(SlateBrush)

property selector_brush: SlateBrush

[Read-Write] Brush used to draw the selector indicating the current value

Type:

(SlateBrush)

property selector_width: float

[Read-Write] Width of the selector

Type:

(float)