unreal.ColorConverterOutputPass

class unreal.ColorConverterOutputPass(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: CompositingElementOutput

Color Converter Output Pass

C++ Source:

  • Plugin: Composure

  • Module: Composure

  • File: CompositingElementOutputs.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_converter (CompositingElementTransform): [Read-Write] Color Converter

  • enabled (bool): [Read-Write] Enabled

  • pass_name (Name): [Read-Write] Pass Name