unreal.ColorConverterOutputPass
¶
- class unreal.ColorConverterOutputPass(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
CompositingElementOutput
Color Converter Output Pass
C++ Source:
Plugin: Composure
Module: Composure
File: CompositingElementOutputs.h
Editor Properties: (see get_editor_property/set_editor_property)
color_converter
(CompositingElementTransform): [Read-Write] Color Converterenabled
(bool): [Read-Write] Enabledpass_name
(Name): [Read-Write] Pass Name