unreal.CollisionQueryTaskData¶
- class unreal.CollisionQueryTaskData(ignored_actors: None = [])¶
Bases:
StructBaseData Store struct used to extend collision-based targeting tasks providing extra data from outside
C++ Source:
Plugin: TargetingSystem
Module: TargetingSystem
File: CollisionQueryTaskData.h
Editor Properties: (see get_editor_property/set_editor_property)
ignored_actors(Array[Actor]): [Read-Write] Any extra actors we want to ignore. Note: Given that this is a globally-managed struct, we’re manually adding refs to it in UTargetingSubsystem::AddReferencedObjects