unreal.CollisionProfileName¶
- class unreal.CollisionProfileName(name: Name = 'None')¶
Bases:
StructBaseStructure representing a collision profile name, this gets a special UI in the editor
C++ Source:
Module: Engine
File: CollisionProfile.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write]