unreal.CollisionChaosEventBodyInfo¶
- class unreal.CollisionChaosEventBodyInfo(velocity: Vector = Ellipsis, delta_velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, mass: float = 0.0, phys_material: PhysicalMaterial = Ellipsis, component: PrimitiveComponent = Ellipsis, body_index: int = 0, bone_name: Name = 'None')¶
Bases:
StructBaseCollision Chaos Event Body Info
C++ Source:
Module: Engine
File: ChaosEventType.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity(Vector): [Read-Write]body_index(int32): [Read-Write]bone_name(Name): [Read-Write]component(PrimitiveComponent): [Read-Write]delta_velocity(Vector): [Read-Write]mass(float): [Read-Write]phys_material(PhysicalMaterial): [Read-Write]velocity(Vector): [Read-Write]
- property component: PrimitiveComponent¶
[Read-Only]
- Type:
- property phys_material: PhysicalMaterial¶
[Read-Only]
- Type: