unreal.ClientConversationMessagePayload

class unreal.ClientConversationMessagePayload(message=[['None'], '', ''], participants=[[]], current_node=[], options=[])

Bases: unreal.StructBase

Client Conversation Message Payload

C++ Source:

  • Plugin: CommonConversation

  • Module: CommonConversationRuntime

  • File: ConversationTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • current_node (ConversationNodeHandle): [Read-Write] Current Node

  • message (ClientConversationMessage): [Read-Write] Message

  • options (Array(ClientConversationOptionEntry)): [Read-Write] Options

  • participants (ConversationParticipants): [Read-Write] Participants

property current_node

[Read-Write] Current Node

Type

(ConversationNodeHandle)

property message

[Read-Write] Message

Type

(ClientConversationMessage)

property options

[Read-Write] Options

Type

(Array(ClientConversationOptionEntry))

property participants

[Read-Write] Participants

Type

(ConversationParticipants)