unreal.ClientConversationMessagePayload
¶
- class unreal.ClientConversationMessagePayload(message=[['None'], '', ''], participants=[[]], current_node=[], options=[])¶
Bases:
unreal.StructBase
Client Conversation Message Payload
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
current_node
(ConversationNodeHandle): [Read-Write] Current Nodemessage
(ClientConversationMessage): [Read-Write] Messageoptions
(Array(ClientConversationOptionEntry)): [Read-Write] Optionsparticipants
(ConversationParticipants): [Read-Write] Participants
- property current_node¶
[Read-Write] Current Node
- Type
- property message¶
[Read-Write] Message
- Type
- property options¶
[Read-Write] Options
- Type
- property participants¶
[Read-Write] Participants
- Type