unreal.ClientConversationMessage¶
- class unreal.ClientConversationMessage(speaker_id=['None'], participant_display_name='', text='')¶
Bases:
unreal.StructBaseClient Conversation Message
C++ Source:
Plugin: CommonConversation
Module: CommonConversationRuntime
File: ConversationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
participant_display_name(Text): [Read-Write] Participant Display Namespeaker_id(GameplayTag): [Read-Write] Speaker IDtext(Text): [Read-Write] Text
- property speaker_id¶
[Read-Write] Speaker ID
- Type