unreal.CineAssemblyEditorSubsystem¶
- class unreal.CineAssemblyEditorSubsystem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
EditorSubsystemEditor Subsystem for CineAssemblyTools
C++ Source:
Plugin: CinematicAssemblyTools
Module: CineAssemblyToolsEditor
File: CineAssemblyEditorSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
on_assembly_created(OnCineAssemblyCreatedDynamic): [Read-Write] Broadcast when a CineAssembly asset has been created Note: This event may broadcast multiple times if the CineAssembly creates any SubAssembly assetson_assembly_duplicated(OnCineAssemblyDuplicatedDynamic): [Read-Write] Broadcast when a CineAssembly asset has been duplicated. Note: OnAssemblyCreated will also be broadcast.on_assembly_metadata_changed(OnCineAssemblyMetadataChangedDynamic): [Read-Write] Broadcast when adding or editing a metadata value on a CineAssembly asseton_schema_created(OnCineAssemblySchemaCreatedDynamic): [Read-Write] Broadcast when a CineAssemblySchema asset has been created
- property on_assembly_created: OnCineAssemblyCreatedDynamic¶
[Read-Write] Broadcast when a CineAssembly asset has been created Note: This event may broadcast multiple times if the CineAssembly creates any SubAssembly assets
- Type:
- property on_assembly_duplicated: OnCineAssemblyDuplicatedDynamic¶
[Read-Write] Broadcast when a CineAssembly asset has been duplicated. Note: OnAssemblyCreated will also be broadcast.
- Type:
- property on_assembly_metadata_changed: OnCineAssemblyMetadataChangedDynamic¶
[Read-Write] Broadcast when adding or editing a metadata value on a CineAssembly asset
- property on_schema_created: OnCineAssemblySchemaCreatedDynamic¶
[Read-Write] Broadcast when a CineAssemblySchema asset has been created