unreal.CineAssemblyEditorSubsystem

class unreal.CineAssemblyEditorSubsystem(outer: Object | None = None, name: Name | str = 'None')

Bases: EditorSubsystem

Editor Subsystem for CineAssemblyTools

C++ Source:

  • Plugin: CinematicAssemblyTools

  • Module: CineAssemblyToolsEditor

  • File: CineAssemblyEditorSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_assembly_created (OnCineAssemblyCreatedDynamic): [Read-Write] Broadcast when a CineAssembly asset has been created Note: This event may broadcast multiple times if the CineAssembly creates any SubAssembly assets

  • on_assembly_duplicated (OnCineAssemblyDuplicatedDynamic): [Read-Write] Broadcast when a CineAssembly asset has been duplicated. Note: OnAssemblyCreated will also be broadcast.

  • on_assembly_metadata_changed (OnCineAssemblyMetadataChangedDynamic): [Read-Write] Broadcast when adding or editing a metadata value on a CineAssembly asset

  • on_schema_created (OnCineAssemblySchemaCreatedDynamic): [Read-Write] Broadcast when a CineAssemblySchema asset has been created

property on_assembly_created: OnCineAssemblyCreatedDynamic

[Read-Write] Broadcast when a CineAssembly asset has been created Note: This event may broadcast multiple times if the CineAssembly creates any SubAssembly assets

Type:

(OnCineAssemblyCreatedDynamic)

property on_assembly_duplicated: OnCineAssemblyDuplicatedDynamic

[Read-Write] Broadcast when a CineAssembly asset has been duplicated. Note: OnAssemblyCreated will also be broadcast.

Type:

(OnCineAssemblyDuplicatedDynamic)

property on_assembly_metadata_changed: OnCineAssemblyMetadataChangedDynamic

[Read-Write] Broadcast when adding or editing a metadata value on a CineAssembly asset

Type:

(OnCineAssemblyMetadataChangedDynamic)

property on_schema_created: OnCineAssemblySchemaCreatedDynamic

[Read-Write] Broadcast when a CineAssemblySchema asset has been created

Type:

(OnCineAssemblySchemaCreatedDynamic)