unreal.CheatManagerExtension

class unreal.CheatManagerExtension(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

A cheat manager extension can extend the main cheat manager in a modular way, being enabled or disabled when the system associated with the cheats is enabled or disabled

C++ Source:

  • Module: Engine

  • File: CheatManager.h

added_to_cheat_manager() None

Added to Cheat Manager

get_player_controller() PlayerController

Get Player Controller

Return type:

PlayerController

removed_from_cheat_manager() None

Removed from Cheat Manager