unreal.CheatManagerExtension
¶
- class unreal.CheatManagerExtension(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
A cheat manager extension can extend the main cheat manager in a modular way, being enabled or disabled when the system associated with the cheats is enabled or disabled
C++ Source:
Module: Engine
File: CheatManager.h
- get_player_controller() PlayerController ¶
Get Player Controller
- Return type: