unreal.CheckBox¶
- class unreal.CheckBox(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ContentWidgetThe checkbox widget allows you to display a toggled state of ‘unchecked’, ‘checked’ and ‘indeterminable. You can use the checkbox for a classic checkbox, or as a toggle button, or as radio buttons.
Single Child
Toggle
C++ Source:
Module: UMG
File: CheckBox.h
Editor Properties: (see get_editor_property/set_editor_property)
accessible_behavior(SlateAccessibleBehavior): [Read-Write] Accessible Behavior: Whether or not the widget is accessible, and how to describe it. If set to custom, additional customization options will appear.accessible_summary_behavior(SlateAccessibleBehavior): [Read-Write] Accessible Summary Behavior: How to describe this widget when it’s being presented through a summary of a parent widget. If set to custom, additional customization options will appear.accessible_summary_text(Text): [Read-Write] Accessible Summary Text: When AccessibleSummaryBehavior is set to Custom, this is the text that will be used to describe the widget.accessible_text(Text): [Read-Write] Accessible Text: When AccessibleBehavior is set to Custom, this is the text that will be used to describe the widget.can_children_be_accessible(bool): [Read-Write] Can Children be Accessible: Whether or not children of this widget can appear as distinct accessible widgets.checked_state(CheckBoxState): [Read-Write] Checked Stateclick_method(ButtonClickMethod): [Read-Write] Click Methodclipping(WidgetClipping): [Read-Write] Clippingcursor(MouseCursor): [Read-Write] Cursorflow_direction_preference(FlowDirectionPreference): [Read-Write] Flow Direction Preferencehorizontal_alignment(HorizontalAlignment): [Read-Write] Horizontal Alignment: How the content of the toggle button should align within the given spaceis_enabled(bool): [Read-Write] Is Enabledis_focusable(bool): [Read-Write] Is Focusable: Sometimes a button should only be mouse-clickable and never keyboard focusable.is_volatile(bool): [Read-Write] Is Volatile: If true prevents the widget or its child’s geometry or layout information from being cached. If this widget changes every frame, but you want it to still be in an invalidation panel you should make it as volatile instead of invalidating it every frame, which would prevent the invalidation panel from actually ever caching anything.navigation(WidgetNavigation): [Read-Write] Navigation: The navigation object for this widget is optionally created if the user has configured custom navigation rules for this widget in the widget designer. Those rules determine how navigation transitions can occur between widgets.on_check_state_changed(OnCheckBoxComponentStateChanged): [Read-Write] On Check State Changed: Called when the checked state has changedoverride_accessible_defaults(bool): [Read-Write] Override Accessible Defaults: Override all of the default accessibility behavior and text for this widget.override_cursor(bool): [Read-Write] Override Cursorpress_method(ButtonPressMethod): [Read-Write] Press Methodrender_opacity(float): [Read-Write] Render Opacityrender_transform(WidgetTransform): [Read-Write] Render Transformrender_transform_pivot(Vector2D): [Read-Write] Render Transform Pivotslot(PanelSlot): [Read-Write] Slot: The parent slot of the UWidget. Allows us to easily inline edit the layout controlling this widget.tool_tip_text(Text): [Read-Write] Tool Tip Texttool_tip_widget(Widget): [Read-Only] Tool Tip Widgettouch_method(ButtonTouchMethod): [Read-Write] Touch Methodvisibility(SlateVisibility): [Read-Write] Visibilitywidget_style(CheckBoxStyle): [Read-Write] Widget Style
- property checked_state: CheckBoxState¶
[Read-Write] Checked State
- Type:
- property click_method: ButtonClickMethod¶
[Read-Write] Click Method
- Type:
- get_checked_state() CheckBoxState¶
Returns the full current checked state.
- Return type:
- property horizontal_alignment: HorizontalAlignment¶
[Read-Only] Horizontal Alignment: How the content of the toggle button should align within the given space
- Type:
- property is_focusable: bool¶
[Read-Only] Is Focusable: Sometimes a button should only be mouse-clickable and never keyboard focusable.
- Type:
(bool)
- property on_check_state_changed: OnCheckBoxComponentStateChanged¶
[Read-Write] On Check State Changed: Called when the checked state has changed
- Type:
- property press_method: ButtonPressMethod¶
[Read-Write] Press Method
- Type:
- set_checked_state(checked_state) None¶
Sets the checked state.
- Parameters:
checked_state (CheckBoxState) –
- set_click_method(click_method) None¶
Sets the click method.
- Parameters:
click_method (ButtonClickMethod) –
- set_press_method(press_method) None¶
Sets the press method.
- Parameters:
press_method (ButtonPressMethod) –
- set_touch_method(touch_method) None¶
Sets the touch method.
- Parameters:
touch_method (ButtonTouchMethod) –
- property touch_method: ButtonTouchMethod¶
[Read-Write] Touch Method
- Type:
- property widget_style: CheckBoxStyle¶
[Read-Write] Widget Style
- Type: